Duty To Starfleet It is assumed that all Starfleet officers posess the hindrance Vow (Minor) - Duty To Starfleet.
FOTO GENJI CROW ZERO 2 TV
It is suggested that characters in the position of Department Head, Captain or higher should consider taking the Command edge or other Leadership edges during character creation although at this point in the development of these rules, it is not a requirement.Starfleet ranks as depicted in the TV shows and movies are discussed here.If you prefer to formalise the rank structure, you could associate an experience level with each rank, so Novice = Cadet/Ensign, Seasoned = Lieutenant and so on. As a rule of thumb, enlisted characters will begin play at the rank of Crewman and officers will begin play at the rank of Lieutenant. This rank will be determined by the GM and players during character creation. Starfleet Rank As the player characters are part of a military organisation, they possess a rank appropriate to their position. Some officers are more skilled than others, after all. This is particularly suitable for Communications Officers, although it is not a prerequisite for that role. Also, they may take the Xeno Linguist edge if required. If characters want to take another language above their normal quota, they must take a Knowledge skill. Languages Characters are considered to be fluent in their native language and English (Federation Standard) unless determined otherwise by the GM.
Also, each rank above Novice gives a character +1 to fear checks. The Brave edge gives +2 to fear-based Spirit checks and resisting Intimidation. Guts As per the Savage Worlds Deluxe Edition rules, there is no Guts skill in this setting. Want to present your Vulcan or Deltan with a wider range of psionic abilities, then you can simply replace the individual ability with the Arcane Background (psionics) edge and purchase powers as normal.
These abilities are presented in the species write-ups as standalone and do not require the Arcane Background (Psionics) edge as written. Vulcans have mind meld, and Deltans have empathic ability and so on. Species with psionic abilities, such as Vulcans and Deltans, have a species ability which is meant to represent the main capability of the race as shown in the source material. This background is optional for player characters depending on the gm's take on the setting. The Arcane skill associated with this Edge is generally Psionics (Smarts). Arcane Backgrounds Only the Arcane Background (Psionics) is present in this setting, although sometimes it’s application may appear to function like magic. Adventure Cards It is recommended that the optional adventure cards are not used in this setting, unless you are aiming for a more freewheeling, high adventure feel. For the purpose of character creation, it is assumed that all characters have the Starfleet Officer edge with appropriate specialisation and the Vow hindrance, (Duty to Starfleet). Violations can result in dishonourable discharge.
FOTO GENJI CROW ZERO 2 CODE
Along with the usual drawbacks of military duty and following orders, they are expected to adhere to the Starfleet code of honour, upholding the ideals and principles of Starfleet and the Federation, including, of course, the Prime Directive. They are also expected to reflect the high ideals of the Federation at all times. Their training is amongst the best in the galaxy. Their duties can be wide ranging and challenging and upon their shoulders rests the fate of the Federation. Starfleet Officers represent the best that the member worlds of the Federation have to offer. It is assumed that they will form part of the command crew of one of Starfleet’s starships or starbases. Punch it!" Setting Rules All players are assumed to be taking the role of officers in Starfleet, the exploratory, scientific, and military arm of the United Federation of Planets. "We're Starfleet officers! Weird is part of the job" "Maximum warp. This is my space for working on converting the Savage Worlds RPG to run adventures in the the Star Trek setting.